BSP* works Bezier* works CameraTrack* works CelShading* white Background (material ... has no supportable Techniques and will be blank) Compositor* core dump (terminate called after throwing an instance of 'CEGUI::UnknownObjectException') Crowd* core dump (material ... has no supportable Techniques and will be blank) CubeMapping* not working (Zero sized texture surface on texture cubescene.jpg face 0 mipmap 0. Probably, the GL driver refused to create the texture) DeferredShading* not working (OGRE EXCEPTION(2:InvalidParametersException): Sky box material 'DeferredDemo/SkyBox' not found.) Dot3Bump* works DynTex* works EnvMapping* works (Mask can be moved by mouse) FacialAnimation* not working (Can't assign material drbunsen_eye to SubEntity of Head because this Material does not exist.) Fresnel* not working (OGRE EXCEPTION(2:InvalidParametersException): Framebuffer incomplete or other FBO status error in GLFrameBufferObject::initialise) Grass* works Gui* not working (OGRE EXCEPTION(2:InvalidParametersException): Framebuffer incomplete or other FBO status error in GLFrameBufferObject::initialise) Instancing* core dump (material ... has no supportable Techniques and will be blank) Isosurf* not working (OGRE EXCEPTION(9:UnimplementedException): Your card does not support geometry programs, so cannot run this demo. Sorry!) Lighting* works OceanDemo* not working (Zero sized texture surface on texture TaharezLook.tga face 0 mipmap 0. Probably, the GL driver refused to create the texture.) PCZTestApp* not working ( No factory found for scene manager of type 'PCZSceneManager' in SceneManagerEnumerator::createSceneManager) ParticleFX* not working (Zero sized texture surface on texture basic_droplet.png face 0 mipmap 0. Probably, the GL driver refused to create the texture.) ParticleGS* not working (OGRE EXCEPTION(9:UnimplementedException): Your card does not support geometry programs, so cannot run this demo. Sorry!) RenderToTexture* not working (OGRE EXCEPTION(2:InvalidParametersException): Framebuffer incomplete or other FBO status error in GLFrameBufferObject::initialise) Shadows* not working (OGRE EXCEPTION(2:InvalidParametersException): Framebuffer incomplete or other FBO status error in GLFrameBufferObject::initialise) SkeletalAnimation* not working (OGRE EXCEPTION(2:InvalidParametersException): Framebuffer incomplete or other FBO status error in GLFrameBufferObject::initialise) SkyBox* works SkyDome* works SkyPlane* works Smoke* works Terrain* works TextureFX* works Transparency* works VolumeTex* works Water* works